Resume
Work Experience
Riot Games
Art Producer 03/2022 - 09/2023
Running a team consisting of Artists, Game Designers, Tech Artists, and Engineers to ensure cross
Using Jira, Docs, Sheets, and Artella to provide visibility and maintain sprint tasks and velocity team communication and visibility.
Production Tracking and running Sprint Rituals to ship multiple major projects like preseason and the new Arena Game mode.
Managing Sprint Delivery Health and Retro checks to review and improve team trust, manageable workloads, and effective collaboration.
Facilitating the transfer and migration of a team to ensure minimal disruptions of work within the team and with our trusted partners
Working with leadership and SME's to itemize and prioritize project priorities and goals
Warped Worlds
Concept Artist: Oct 2022 - present
Blending physical and digital experiences that are Part video game, Part themed park ride, and Part escape room.
Create installations that are designed to transport visitors to otherworldly environments
Weird Woods
Concept Artist: Nov 2021 - March 2022
Developed an accessible style guide to direct a team of artists towards a unified vision.
Created game assets including Environments, characters and props for the game "Kitchen Kauldron."
Helped fabricate and build a real world 'escape room'.
Riot Games
Independent Contractor: Aug 2018-May 2019
Designed 4 Riot Support Site icons that will be used on the client, in game, and on mobile apps.
Illustrated stylized characters of the game "League of Legends" with customer-service related symbolism.
Worked with the support team to create graphics and pixel icons for "Blitzcrank Bot" and "Supporo."
Fureoz Studios
Concept Artist: Jan 2021-May 2021
Established a visual language for 2 fantasy civilizations.
Collaborated with writers overseas to world build and create concepts for characters, costumes, props and architecture.
Drafted designs for a character lineup within with various occupations and ranks.
Edenic Era LLC
Artist Lead: Jan 2018-Dec 2019
Worked with dev team to create a F2P magic based battle royale game tried by over 200,000 people.
Designed and Illustrated characters for 7 characters for the game "Valgraves: Immortal planes."
Pitched various 2D styles for character designs and illustrations.
Skills
Concept Design
Visdev
Illustration
Character Design
VR Concept Design
Software
Google Suite
Jira
Trello
Artella
Airtable
Photoshop
Illustrator
Premier
Aftereffects
Blender
Maya
Gravity Sketch
Adobe Medium
Zbrush
Education
Art Center College of Design
09/2017 - Present
Bachelors of Science: Entertainment Design (Concept Track)